- Metal Shutters on Old Soldier's homes - On every play-thru the metal shutters would come down at some point, usually an end of day, and never re-open. Depending on where I was, the only re-course was to use the developers console to "ghost" in or out to finish things.
- Vanishing Skill Books - Before leaving Eel Holm Pie, all skill books found will be lost at some point. At first I thought this was associated with picking up the health skill book found in the rafters of the puppet theater (where you rescue Peachy). Further testing demonstrated this would ALWAYS occur after picking up the 8th, 9th, or 10th book; not clear on the exact number. Only way to avoid this is to avoid picking up books in the Eel Holm area until after traveling to Lud's Holms and then back. This was only test a very few times to see if this would avoid the loss of any skill books, so I'm not sure if it is a good fix. It is the only way found to avoid it.
- Failures Involving Jubulator - Once you become tired while in the underground area, it seems wherever you are in that quest line will start to fail with no ability to recover. There is no place to rest once down there, after all. For example, if you haven't crashed the Jubulator you'll become stuck in and endless loop of that happening, your death, and crash again. "Ghosting" out and returning does not get you out of that loop. If you are to the combat point when you become over tired, either Peter or the "bad" Jubulator will vanish (or - in the case of the Jubulator - double itself) making completion of the quest impossible. Again, attempts to "ghost out" and return later did not change anything.
- Tranquilizer Darts Not Working - Not really a bug, but a major flaw in that they don't work as before. Yes, those hit will become tired but option to knock them out is no longer available.
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Saturday, December 16, 2017
We Happy Few - Technicolor Update
I have decided against doing another series on We Happy Few until its full release in April 2018. The Technicolor Update (last major for the early release version), as it is known, does contain a LOT of new material; but is rather buggy too. In fact, after numerous tries, I have yet to manage a complete play-thru where something did not fail. For the benefit of the developers and others, here is a brief run-down on the most commonly occurring bugs and fixes, if sorted out:
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